"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\sako\lower_black"
	"$bumpmap" "models\weapons\v_models\sako\lower_normal"
	 "$phong" "1"
	"$phongboost" "1"
	"$phongfresnelranges" "[2 1 2]"
	"$phongexponent" "5"
	"$phongalbedotint" "1"
	"$halflambert" "1"

}