"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\sako\scope"
	"$bumpmap" "models\weapons\v_models\sako\scope_normal"
	 "$phong" "1"
	"$phongboost" "1"
	"$phongfresnelranges" "[1 1 1]"
	"$phongexponent" "5"
	"$phongalbedotint" "1"
	"$halflambert" "1"
	"$nocull" "1"


}